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AI Insights · Timothy · October 2025

Top 5 Horror Games Performance in Latin America Q3 2025

Explore the performance trends of the top 5 horror games on a unified platform in Latin America during Q3 2025, with insights on downloads, revenue, and active users.

Top 5 Horror Games Performance in Latin America Q3 2025

In the third quarter of 2025, the top horror games on a unified platform in Latin America demonstrated diverse performance metrics in downloads, revenue, and active users, according to data from Sensor Tower.

Identity V by NetEase Games showed a steady decline in weekly revenue, starting from approximately $20.6K at the beginning of July and tapering to about $7.8K by the end of September. Weekly downloads experienced fluctuations, peaking at 5.4K in mid-July and gradually decreasing to around 4.1K by late September. The game maintained a consistent user base, with weekly active users hovering around 40K, showing a slight decline towards the end of the quarter.

Five Nights at Freddy's from CLICKTEAM LLC USA experienced a notable increase in weekly revenue, peaking at $5K in late July and maintaining around $3.8K by the end of September. Downloads were relatively stable, with a slight increase to over 2K in early September. Active users peaked at 14.4K in mid-August but saw a decline to around 8.7K by the end of the quarter.

Five Nights at Freddy's 2 also from CLICKTEAM LLC USA, had its weekly revenue peak at $5K in late July, with a steady decline to about $3.5K by the end of September. Downloads saw an increase in early August, reaching 2.4K, before stabilizing around 1.9K. Active users fluctuated, peaking at 19.5K at the end of August before settling at 16.6K in September.

Poppy Playtime Chapter 4 by Mob Entertainment, Inc, launched in mid-July, initially generated $7K in weekly revenue, which gradually decreased to $2.4K by the end of September. Downloads showed an initial surge to 2.2K but decreased significantly to around 647 by the quarter's end.

Lastly, Tokyo Ghoul · Break the Chains from Funcat Games Limited, had a revenue peak of $4.2K in early September, with a gradual decrease to $2.5K by the end of the month. Downloads saw significant growth, peaking at 5.1K in early September before dropping sharply. Active users remained stable, maintaining around 24K throughout the quarter.

For more detailed insights and further analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025